CURRICULUM
A curriculum that compounds.
Every term builds on the last. By Year 3, students are shipping projects most college freshmen can't.
PHILOSOPHY
Build first. Theory follows.
We don't lecture for 40 minutes and let students 'do' for 5. Every class is hands-on, and theory shows up exactly when it's needed for the build.
PROGRESSION MAP
From first sensor to first AI.
YEAR 1+
Explorer · Ages 7–10
Curiosity, first builds, basic logic.
- · First circuits
- · Block coding
- · Robot kits
YEAR 2+
Builder · Ages 11–14
Robotics, electronics, real code.
- · Microcontrollers
- · Python
- · Sensor projects
YEAR 3+
Engineer · Ages 15–17
AI, mechatronics, capstone projects.
- · AI + vision
- · Mechatronics
- · Capstone build
SAMPLE MODULE
What one term looks like.
| Week | Topic | Build |
|---|---|---|
| 1–2 | Circuits & microcontroller basics | LED reaction game |
| 3–4 | Sensors | Smart night-light |
| 5–6 | Motors & motion | Line-follower v1 |
| 7–8 | Control logic | Obstacle avoidance |
| 9–10 | Wireless control | App-controlled bot |
| 11–12 | Capstone | Final build + showcase |
ASSESSMENT
Projects, not tests.
Every student builds a portfolio of working projects. We assess what they shipped, how they solved problems and what they can teach back.

